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Moxonomy

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf // Creature — Werewolf

Graveyard hate has always fought a positioning problem: dedicate a slot to it and it rots in your hand against decks that never mind the yard. This werewolf solves that by folding the exile into a body that keeps working regardless of matchup. The ward tax is the cleanest part of the design: discarding a card is a real cost to the caster, and against a graveyard deck it feeds the very resource the trespasser is built to punish, turning removal into a losing trade twice over. What separates it from earlier graveyard-hosers is that the exile is not the whole job, it is a rider on a recurring trigger. The card exiles on entry and again on every attack, so it grinds a yard down over multiple turns rather than in a single window, and each creature card it clips drains a life and gains one, converting maintenance hate into a slow clock. The transformed side sharpens both dials: two targets instead of one, and a drain for each creature exiled, so the punishment scales with how committed the opponent is to their graveyard. The day-night mechanic makes the escalation a function of pacing rather than a cost you pay, rewarding the lull between your spells. It is a rare piece of interaction that costs nothing to run maindeck, because even with no graveyard to attack it is still a warded three-power beater that eventually flips into a stronger one.

Graveyard Trespasser // Graveyard Glutton (mid)
MID · #290rare
Pricing
Normal: $0.39
Foil: $1.05
Oracle Text

Rules text

Ward—Discard a card. Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Ward—Discard a card. Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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