Flooded Strand
Pay one life to trade a land drop for the exact dual you need, then shuffle away the dead cards on top: this is the structural innovation the original fetchland cycle brought to deckbuilding, and it reshaped how every two-color manabase thinks about consistency. The cleverness is in what it fetches. By searching for a Plains or Island card rather than a basic, it pulls Hallowed Fountain, Tundra, or any printed dual that shares those types, which means a single slot in the deck can become whatever color and untapped status the turn demands. The shuffle and the trip to the graveyard are not incidental effects; they are the engine that powers Brainstorm-style shuffle effects, delve, and any card that wants its top card to be something it chose. White-blue control was the archetype this was built for, the deck that needs to hit land drops on curve while holding up interaction, so the fetch does double duty: smoothing the early game, then feeding the graveyard later. Its allied-color pairing puts it alongside the other white-blue-leaning members of the ten-fetch family, but its identity is welded to the color pair that prizes consistency above all others. Decades on, the template has not been improved upon, only reprinted.

Top Decks
Played Alongside
- Arcane Signet1× together
- Brainstorm1× together
- Breeding Pool1× together
- Cabal Coffers1× together
- City of Brass1× together
- Command Tower1× together
- Counterspell1× together
- Cultivate1× together
- Cyclonic Rift1× together
- Damnation1× together
Rules text
Format Status
More formatsFewer formats
Other printings
- Modern Horizons 3 Promos#220s
- Zendikar Rising Expeditions#1
- Magic Online Promos#69252
- Nationals Promos#2018
- Zendikar Expeditions#16
- Magic Online Promos#43580
- Khans of Tarkir#233
- Judge Gift Cards 2009#7













