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Moxonomy

Dawn of Hope

Enchantment1 generic manaWhite mana

Lifegain has always struggled to justify itself as a deckbuilding axis: the life total is a resource, but gaining it back rarely converts into board presence or cards, so the payoff has to do the converting. This enchantment is that payoff built as an engine rather than a single trigger. The card-draw clause is the heart of it, and the structure matters: each life-gain event is an optional 2 generic mana for a card, which means the ceiling scales with how many small triggers a deck can string together rather than with how much life any one source restores. A single big gain draws once; ten incremental gains draw ten times, if you have the mana. That distinction quietly favors token-and-attrition builds over burst lifelink. The Soldier-token mode closes the loop without needing any other card: every token has lifelink, so attacking with them feeds the draw trigger, and the mana not spent drawing goes back into making more bodies. It is a self-contained value loop where the lands do double duty, the lifelink does double duty, and the only real constraint is how much mana you can route through it in a turn. The friction is its own greed: every activation competes for the same mana, so a patient build that leaves the engine running out-earns one that dumps everything at once.

Dawn of Hope (pgrn)
PGRN · #8srare
Pricing
Normal:
Foil: $1.67
Oracle Text

Rules text

Whenever you gain life, you may pay 2 generic mana. If you do, draw a card. 3 generic manaWhite mana: Create a 1/1 white Soldier creature token with lifelink.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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