Damn
Two black mana buy a clean kill with no regeneration allowed, the kind of unconditional single-target removal that has anchored black since the earliest days of the game. But the point of the card is the escape hatch printed underneath it: pay four mana and turn white, and overload rewrites "target" into "each," so the same spell wipes every creature on the board symmetrically. The name is the tell. Cast the single-target half and it reads as one word; overload it and it reads as another, and both halves answer the same problem at two different scales. What makes the design sit right is that neither mode is a compromise. The cheap kill is a fully-costed removal spell on its own terms, and the sweep is priced at the going rate for a four-mana board wipe, so a deck runs the card for both jobs rather than accepting a worse version of one to reach the other. Overload does the structural work here that flashback's second cast does elsewhere: it packs two spells into one slot, but instead of splitting them across time it splits them across mana and color, letting the same piece of cardboard scale from a surgical strike early to a full reset later. It is a spot-removal spell and a Damnation folded into a single Orzhov card, and the folding is the entire idea.

Rules text
Format Status
More formatsFewer formats
Other printings
- Arena Anthology 2#8
- Secret Lair Drop#1870
- Aetherdrift Commander#89
- Duskmourn: House of Horror Commander#369
- Modern Horizons 2 Promos#80p
- The Lost Caverns of Ixalan Commander#191
- Modern Horizons 2#449
- Modern Horizons 2#396









