Overload
Artifact removal has always faced a sizing problem: a cheap, narrow answer is dead against the expensive threats that actually matter, while a flexible answer that hits anything has to charge for that reach against the small fry, where you would rather pay nothing. Kicker dissolves the trade-off. For a single red, the spell handles the cheap accelerants and utility pieces, mana value 2 or less: the Signets, the Talismans, the small rocks that quietly enable everything else. Spend the extra two mana and the same card climbs to mana value 5, reaching the heavier artifacts that close games. The caster decides which problem to pay for after seeing the board, and because it resolves at instant speed, that decision waits until the opponent has committed; you are never holding the wrong half of a split card. The coverage gap is what keeps the one-mana floor honest. Unkicked, it whiffs on anything past mana value 2; even fully paid, it stops at 5, leaving the truly enormous artifacts standing. It is a sliding scale, not a universal solvent, and that ceiling is the cost of the cheap base rate. As an early demonstration of kicker, it folds two cards' worth of choice into one and hands the timing of that choice to whoever is casting it, which is exactly the kind of scalable answer the mechanic was meant to produce.
