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Moxonomy

Cragcrown Pathway // Timbercrown Pathway

Land // Land

The problem the Pathway cycle solves is old and specific: a dual land forces its decision at deckbuilding time (untapped this turn or fixed color next turn?), and this land moves that decision to draw time instead. You choose a face when it enters, it produces exactly one of two colors forever after, and it always comes in untapped. That is the whole trade: no life loss like the shocks, no upkeep tax like the painlands, no basic-type dependency like the fetches, no conditional untapped clause like the checklands. What you give up is flexibility once it is down. A Cragcrown Pathway played as its red face is a red source and nothing else; the green half no longer exists on the battlefield. The design reads as color-screw insurance rather than a true dual: it guarantees you can hit one of your colors on curve without ever risking a tapped land, and it accepts that a mana-hungry two-color hand will sometimes want both sides and can only have one. Modal double-faced treatment is what makes this legible: the card is not two lands stapled together but a single land with a fork resolved the moment you decide which face to put down, which is why its converted mana cost sits at zero. The Pathways trade late-game options for early-game reliability, and they make that trade with less friction than any dual before them.

Cragcrown Pathway // Timbercrown Pathway (znr)
ZNR · #261rare
Pricing
Normal: $3.55
Foil: $2.80
Oracle Text

Rules text

Tap: Add Red mana. // Tap: Add Green mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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