Coveted Falcon
Rarely does a card build its whole identity around the word "own." The attack trigger reclaims a permanent you own but don't control, and the disguise flip hands permanents you control to an opponent, drawing you a card for each. Together they describe a design that assumes you have been giving your own things away and want them back, or want to loan them out at a profit. That is not idle text: it points straight at the family of effects that donate permanents (the Zedruu-style politics of gifting an opponent a Steel Golem or a cursed enchantment), and at temporary-theft spells that leave a permanent stranded under the wrong controller once the loan expires. The flying 1/4 body is defensive by intent, a wall that pilots the machinery rather than pressures life totals. Disguise matters to the sequencing: the card can sit face down and ward-protected, deterring the removal that would otherwise strip it before the flip, then turn face up mid-combat or in response, choosing the exact moment to reshuffle who controls what and refill your hand. What ties it together is rare in blue's control-swap toolbox: a single permanent that handles both directions of the ownership-versus-control gap, taking back what strayed and weaponizing what you deliberately gave away. It rewards a table built on donation and reclamation, not a fair deck that never separates ownership from control in the first place.



