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Moxonomy

Steel Golem

Artifact Creature — Golem3 generic mana

A 3/4 for three was a real rate in the era that produced it, which is the joke: the body almost dares you to find a way around a sentence so total it reads like a punchline. The drawback is not a tax or a trigger but a categorical lockout. As long as the Golem is yours, every creature in your hand is a dead card. This is downside design from the period before Wizards learned to make restrictions situational or escapable; the card simply hands you a premium beater in exchange for shutting off an entire spell type. The wrinkle is structural rather than strategic. The restriction is one-sided, applying only to its controller and only for as long as the Golem survives, which means the puzzle the card poses is one of disposal: it wants to be sacrificed, bounced, or otherwise sent away before you start rebuilding a board. The Golem is best read as a temporary asset you intend to liquidate, fodder dressed up as a beater. Most prohibitive drawbacks ask you to build around the restriction; this one asks you to plan its own removal from your side of the table, which is a stranger and more specific design space. It belongs to the school of design that believed a clean body and a brutal sentence could share a card, and that the player would do the math.

Steel Golem (wth)
WTH · #157uncommon
Pricing
Normal: $1.45
Foil:
Oracle Text

Rules text

You can't cast creature spells.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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