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Moxonomy

Clearwater Pathway // Murkwater Pathway

Land // Land

The design problem the Pathway cycle set out to solve is the oldest tension in dual-land theory: a land that taps for two colors is powerful, but every version pays a tax for the flexibility (life from a shock, a tapped turn from a check land, a gate on how many other duals you run). The Pathway answer is to refuse the flexibility outright. You choose one face as the card enters and commit to it for the game; the other color is gone. What you buy for that commitment is the thing the cycle protects above all else: an untapped land that produces exactly one color, with no life loss, no basic-type check, and no conditional tapped state. It is a fixer that never fixes twice, and that constraint is the entire point. The modal-double-faced frame does the accounting a split card cannot, because each face is a full land rather than a spell with two halves; the choice happens at the moment of play and cannot be undone. This makes the Pathways read as insurance against color screw rather than as sources of on-demand two-color mana: draw two and you can hedge, draw one and you have already decided which half of your deck it serves. The line between Clearwater and Murkwater is drawn before you know what the game will ask of you, which is a very different bargain from every dual that lets you decide later.

Clearwater Pathway // Murkwater Pathway (znr)
ZNR · #286rare
Pricing
Normal: $4.38
Foil: $6.31
Oracle Text

Rules text

Tap: Add Blue mana. // Tap: Add Black mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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