TMT's removal suite gives this a friendly ceiling. The common answers (Stomped by the Foot, Grounded for Life, Bot Bashing Time) all trade one-for-one, and none of them exile: once the artifact reaches the graveyard, the death trigger fires and you draw. The opponent spends a card to kill a body that was always going to refund itself. That is the read that makes it a P1P5 to P1P8 maindeck pick for UR Sneak, where a turn-two flier buys the time the bigger threats need to land.
Where it earns the slot is the air war. The set runs 24 fliers across the commons and uncommons, and a vigilant blocker that holds the skies, swings into open sky once the ground stalls, and replaces itself on the way out covers exactly the job blue's two-drop slot needs in a medium-speed format. It contests opposing fliers without ever handing over a clean answer.
The friction is the Sneak overlap. Buzz Bots wants the board to stall so its lone point of power eventually matters; an aggressive UR build wants tempo trades and unblocked damage, not a 1/1 holding serve. In that shell it is an underwhelming two-drop, a body that blocks but never threatens. It reads better in GU goodstuff, where boards gum up naturally and a self-replacing flier keeps the air contested while the heavier creatures take the game over. Maindeck it in any blue deck not built on raw damage; nudge it toward the sideboard band only when you draft Sneak on the high side and every card in hand has to push damage.
