Back in Town
Mass reanimation gated by a creature-type check, which is a stranger constraint than the rate suggests. Black has never wanted for scalable graveyard recursion (Living Death, Rise of the Dark Realms), but those spells care about how full the yard is, not what shape its contents take. Here the X counts only outlaws: Assassins, Mercenaries, Pirates, Rogues, and Warlocks. That flips the tribal net from a payoff you cash on resolution into a deckbuilding cost you commit to upfront, because the ceiling is fixed by how many qualifying bodies you managed to stock before you cast it. The five outlaw types cover most of black's aggressive and utility creatures, so the gate is wide enough to refill a battlefield yet tight enough that you can't simply loop your best value engines wholesale. It resolves at sorcery speed with no cost break for the bodies returned, so this is a mana-hungry haymaker built to rebuild after a wrath or turn a stocked graveyard into a lethal swing, not an instant-speed combat blowout. Everything hinges on that type restriction: drop it and you're left with generic reanimation, but keep it and the spell demands a deck that maintains its graveyard as an outlaw roster, waiting to be marched back onto the field on command.

