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Moxonomy

Mercenaries

Creature — Human Mercenary3 generic manaWhite mana

The mercenary flavor turns this creature against its own controller: for three generic mana, anyone at the table can hire it to throw aside its next swing of damage, including the very player it is attacking. The defender simply buys off the hit, and the controller has no way to stop them. What the stat line promises as a beater behaves more like a self-taxing wall, an attacker that funds its own neutralization every time it enters combat. The card comes from an era still willing to break the assumed loyalty between a permanent and the person who controls it, the same thread that runs through later cards letting opponents tap your creatures or redirect your effects. The design is more interesting for what it reveals about a moment still feeling out what player-agnostic activated abilities should cost and who should get to use them than for any games it ever decided. The body looks like a creature you would deploy to win; the ability makes it closer to a thought experiment about whose creature this really is once the money is on the table.

Mercenaries (ice)
ICE · #44rare
Pricing
Normal: $0.57
Foil:
Oracle Text

Rules text

3 generic mana: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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