Avenger of the Fallen
Mobilize scales off a resource most aggressive decks treat as inevitable exhaust, and this is the card that turns that exhaust into a swing. The token count is not fixed by the card's own text but by the count of creature cards in your graveyard: the longer the game runs and the more bodies trade away, the wider the attack becomes. That inverts the usual attrition math, where the deck emptying out its creatures is the deck losing. Here it is the deck loading the gun. The 2/4 body with deathtouch is the honest part of the bargain: a defensive stat line that survives combat and blocks profitably, so the card is not a glass cannon that dies before it can attack twice. The Warrior tokens arrive tapped and attacking and leave at end of step, which means the payoff is strictly offensive and strictly one-shot per combat, refilling from the yard each turn rather than building a persistent board. That timing is the balancing weight: the tokens cannot chump-block on defense and cannot be sacrificed for value at leisure, so the reward is pointed entirely at the red zone. What emerges is a graveyard-as-fuel aggro engine housed in a body that plays like a midrange blocker, a combination that asks you to fill the yard early and cash it out late.



