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Moxonomy

Archway Angel

Creature — Angel5 generic manaWhite mana

A payoff built entirely around one land subtype: the Gate. The 3/4 flying body is generic filler for its cost, but the enter trigger scales with the number of Gates you control, which means the Angel is only worth casting inside a deck that has committed to a subtheme most decks never touch. That is the whole design logic. Rather than reward creatures or tokens or lands generically, it keys off how many Gates sit in your manabase and returns nothing if you control none, so it functions as a top-end incentive to run cards you would otherwise pass on. The lifegain is defensive rather than aggressive: two life per Gate stabilizes a board and buys turns rather than closing a game, which fits a slow, grinding shell where the Gate count climbs naturally over a long match. It sits in a small lineage of Gate-matters payoffs (Gatebreaker Ram, Guild Summit, and the like) whose entire reason to exist is to turn an otherwise clunky manabase into a functioning engine. Outside that shell it is a fair-to-underwhelming Angel, which is precisely the point: the ceiling is high only for the players who paid the deckbuilding tax up front.

Archway Angel (rna)
RNA · #3uncommon
Pricing
Normal: $0.25
Foil: $0.44
Oracle Text

Rules text

Flying When this creature enters, you gain 2 life for each Gate you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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