Guild Summit
The payoff that turns a manabase into an engine. Gates were a recurring guild-flavored land cycle long before they had a deck to call their own: lands that entered tapped in exchange for two colors, a fixing tax with no upside beyond the mana. This rewrites the math. Every Gate you draw now carries a deferred card attached, and the enters trigger means even a clunky tapped land replaces itself the turn it arrives. The front half is the burst: resolve it onto an established board and tap your untapped Gates for a fistful of cards at once, a one-shot draw spell scaled to how patient you have been. The back half is the grind: every Gate that follows is a free draw, so a deck stuffed with Gates and Gate-fetching effects becomes a slow-rolling card-advantage machine that never demands more mana. The design resolves the oldest problem with lands-matter payoffs: a land that does nothing but fix colors is dead weight, so attach a card to each one and the dead weight becomes the deck's whole plan. The restriction is the enabler count itself: without enough Gates the enchantment sits inert on the board, which keeps it a genuine build-around rather than a splashable value piece. Fill your land slots with a theme, and the theme pays back one card at a time.

