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Moxonomy

Gatebreaker Ram

Creature — Sheep2 generic manaGreen mana

Gates are the friction here. On its own, a 2/2 for three mana that keys off lands you would not otherwise run is a payoff without a home; the card demands you bend your manabase toward a subtheme that trades speed for scaling. The reward is steep once the count climbs: each Gate adds a full +1/+1, and the second one flips on vigilance and trample together, turning a fragile body into an attacker that also defends and stops chumping cold. That two-Gate threshold is the design's real hinge. One Gate does nothing beyond a marginal stat bump; two Gates is where the card becomes a creature you actually want to swing with, which forces the deckbuilder to commit rather than splash. It answers an old problem for lands-matter payoffs: how do you make an anthem-on-a-stick worth the tempo cost of enters-tapped fixing? Gatebreaker Ram front-loads the reward onto a cheap body that grows without further investment, so every Gate you were already playing for color quietly doubles as a growth counter. It is a linear payoff dressed as a beater, and the whole build revolves around making the Gate count matter before the game ends.

Gatebreaker Ram (rna)
RNA · #126uncommon
Pricing
Normal: $0.32
Foil: $1.65
Oracle Text

Rules text

This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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