Anthem of Champions
Static team-pump has lived in white since the earliest days: Crusade, Honor of the Pure, and later the mono-white Glorious Anthem all raised the whole board a step for a modest cost. This card takes that same +1/+1 anthem and splits it across green and white, and the color choice is the entire argument. Those are the token-makers, the wide aggressors, the strategies that spill out a crowd of one- and two-drops and then need the last little body to actually threaten something. Spreading the cost across both colors makes the anthem harder to land early than a single-pip version, but it plants the effect squarely in the pair that most wants it rather than leaving white to hoard the good static pump. There is no wrinkle, no drawback, no upkeep clause to work around: it is a pure floor-raiser whose value scales linearly with how many creatures you keep alive under it. One copy pushes a stalled swarm past a defender's reach; a second turns a fair position into an oppressive one, and green-white's habit of rebuilding after a sweeper is exactly what makes stacking them safe. Nothing here is new; the point is that the effect finally lives natively in the colors built to abuse it.






