Amy Pond
Suspend hands out a fixed clock the moment a card slides under exile: one counter falls per upkeep by default. This 2/2 for turns combat into a manual accelerant. Every time she connects, she strips time counters equal to the combat damage dealt (two by default, more once her power grows) off a suspended card you own, dragging Ancestral Vision, Restore Balance, or a suspended finisher out of stasis turns ahead of schedule. The design ask is unusual: you are being paid to attack, and the reward is not on the battlefield at all but on a resource sitting in exile, ticking down. Two connections at base power can pull a four-counter card off suspend, which reframes a small red body as a metronome for one of the game's most neglected keywords. The partner-with clause tutors Rory Williams straight into hand, and the Doctor's companion line lets her ride alongside any Doctor rather than head a table alone, so she leans on a partner to carry the threat while she works the suspend engine on the side. The lineage is thin: suspend has had enablers before, but a commander whose entire combat function is unfreezing exiled cards is a genuinely new hook for a mechanic that has spent most of its life without one.



