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Moxonomy

Accumulated Knowledge

Instant1 generic manaBlue mana

The first copy you cast is a slightly overcosted cantrip; the fourth is a four-card dig. That escalation is the whole point, and it reverses the usual relationship between card draw and redundancy: most cantrips get worse the more you draw of them, but each copy resolved here seeds the graveyard so the next one draws harder, turning a playset into a self-amplifying chain where the final spell pays out a fistful of cards. The clever wrinkle is the count clause: it tallies copies in all graveyards, not just yours, so a mirror where both players are slinging the same instant balloons the draw for whoever fires last. The deckbuilding instruction is unusually blunt: run all four, and do not flinch at casting the early ones into a low count. Spending the first copy for a single card feels bad in isolation, and that friction is precisely the price the design charges for the back-loaded payout. It is what separates this from a flex slot you splash one of; the math only works when you commit to the full set and trust that you will, eventually, draw your whole chain. A pure value engine built on the premise that the worst version of itself you ever cast is the very first one.

Accumulated Knowledge (prm)
PRM · #36182common
Pricing
Normal:
Foil: $1.52
Oracle Text

Rules text

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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