Zopandrel, Hunger Dominus
A doubler that fires on every combat, not just yours, and that difference is the entire engine. Most power-and-toughness pumps ask you to attack to cash them in; this one recurs at the start of each combat step, so it survives to your opponents' turns and converts a stalled board into a defensive wall the moment it resolves. Reach on the 4/6 underscores the intent: a creature that wants to sit and grow, doubling the toughness of your team until combat math stops working for the other side. The Phyrexian mana on the second ability signals what kind of deck it belongs to. Sacrificing two other creatures for an indestructible counter reads like a steep tax, but the payment can be routed through life instead of green mana, so a pilot with bodies to spare can armor the anchor against a board wipe without ever tapping down. One counter suffices: a doubler no Wrath can answer, only exile or bounce. The card is doing two jobs at once, a repeating global buff that scales any creature strategy vertically, and a self-protecting anchor that green rarely gets to keep. The two do not obviously belong on the same card, which pushes it toward a deck built to feed the sacrifice ability rather than one that merely runs a good seven-drop: without the bodies, half the card does nothing.





