Zombie Infestation
Discard is the cost, not the drawback. That inversion is the entire idea: where most token engines spend mana and pay a little life or tempo, this one runs straight off the contents of your hand, asking for no mana at all and converting excess lands, dead spells, and discard-matters payoffs into a permanent stream of 2/2 Zombies, two cards at a time. It arrived in an era that first treated the graveyard as a resource rather than a junkyard, and it slots into any plan that wants cards in the bin: madness spells that prefer the yard to the stack, flashback effects that want a stocked graveyard, threshold builds counting toward seven, and any deck flooding its hand faster than it can cast. The friction is real and self-correcting, because every activation eats two cards and the tokens replenish nothing they consume; an empty hand is an idle enchantment. That makes it a barometer of card surplus rather than a true value engine. It cannot manufacture a glut, only spend one you already have, which is what keeps a free-to-activate body factory honest. What it represents is the bet that a discard pile is a second hand to spend deliberately rather than a graveyard to mourn, a wager that the surplus you cannot cast is worth as much as the cards you keep.







