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Moxonomy

Zombie Infestation

Enchantment1 generic manaBlack mana

Discard is the cost, not the drawback. That inversion is the entire idea: where most token engines spend mana and pay a little life or tempo, this one runs straight off the contents of your hand, asking for no mana at all and converting excess lands, dead spells, and discard-matters payoffs into a permanent stream of 2/2 Zombies, two cards at a time. It arrived in an era that first treated the graveyard as a resource rather than a junkyard, and it slots into any plan that wants cards in the bin: madness spells that prefer the yard to the stack, flashback effects that want a stocked graveyard, threshold builds counting toward seven, and any deck flooding its hand faster than it can cast. The friction is real and self-correcting, because every activation eats two cards and the tokens replenish nothing they consume; an empty hand is an idle enchantment. That makes it a barometer of card surplus rather than a true value engine. It cannot manufacture a glut, only spend one you already have, which is what keeps a free-to-activate body factory honest. What it represents is the bet that a discard pile is a second hand to spend deliberately rather than a graveyard to mourn, a wager that the surplus you cannot cast is worth as much as the cards you keep.

Zombie Infestation (arc)
ARC · #28uncommon
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Discard two cards: Create a 2/2 black Zombie creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

7 sets
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