Wrathful Red Dragon
Damage-reflection has a long history as a defensive theme, the "punish anyone who strikes me" clause of Walls and the creatures that hated pingers. This turns that instinct outward and makes it a table-wide weapon. The trigger doesn't fire on this Dragon alone: any Dragon you control that is dealt damage bounces the full amount at a target of your choosing, and that redirected damage can hit players. The crucial word is damage: destruction, exile, and minus-toughness removal all bypass the reflection entirely, so the person answering your board has to choose between clean removal and the burn spell or combat block that feeds it. Deal damage to a Dragon and that damage comes right back off the top; point a burn spell at one and you buy yourself a redirect. Stack several Dragons and the effect compounds, because each one is its own reflecting node. The Dragon-exclusion on the target clause is the balancing decision that keeps it from becoming a self-immolating loop with your own team or an opponent's fliers: the redirected damage has to find something that isn't a Dragon, which quietly points it at the players. What emerges is a card that weaponizes damage the whole table would otherwise consider fair play, turning combat and ping effects into life-total erosion. The 5/5 flying body is the least interesting thing about it; the engine is in how it rewrites what "dealing damage to a Dragon" costs the person doing the dealing.



