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Moxonomy

World War Hulk

Enchantment — Saga3 generic manaGreen manaGreen mana

Most Sagas ask you to accept that their three chapters point in different directions, rewarding patience for its own sake. This one does the opposite: every chapter feeds the same creature, and the sequencing is the design. The first cheats a red or green creature spell into play for free; the second stitches three permanent +1/+1 counters onto a creature you control (naturally, the fatty you just conjured); the third doubles a creature's power and toughness and hands it trample. The math is what makes it sing. Because the final chapter multiplies whatever is already printed and counted on the body rather than adding a flat bonus, the swing compounds off however large you managed to build that creature through the first two chapters. Play chapters one and two well and the payoff snowballs; skip them and the doubling has nothing to work with. The doubled stats fade at end of turn, but the three counters stay, so a creature that survives the attack stays permanently larger. The design compresses green's ramp-into-fatty gameplan into a self-advancing enchantment: the Saga marches on its own clock, adding a lore counter after each draw step, immune to creature removal until it resolves its last chapter. But the payoff is nakedly board-dependent. The counters ride a creature, not the Saga, so a well-timed sweep before chapter three empties the whole plan. It is the green rage fantasy rendered as a curve: arrive big, get bigger, then hit for twice that, if the board survives long enough to cash it in.

World War Hulk (msh)
MSH · #304rare
Pricing
Normal: $4.73
Foil: $4.55
Oracle Text

Rules text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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