Workshop Warchief
A green fatty that refuses to trade cleanly: kill it and you hand your opponent a 4/4 replacement, so the 5/3 body is really the first half of nine power spread across two creatures. That death trigger is what makes the blitz cost pay off. Cast for , the card comes down with haste, swings for five trampling damage, sacrifices itself at end of turn, and leaves behind both a 4/4 Rhino Warrior and a fresh card in hand. The blitz mode turns a body that would otherwise sit and block into a two-turn burst of damage and value, converting a creature you were going to lose anyway into pure tempo. Blitz as a mechanic exists to reward exactly this shape of design: a creature whose death is not a loss but a payoff, and Workshop Warchief is built almost entirely around dying well. The lifegain on entry and the token on death mean the hard-cast version is a resilient beater that grinds through removal; the blitz version is a hasty, disposable clock that still refuses to leave you empty-handed. Two cards in one, split along the axis of whether you want the creature to stay or to go, with the death trigger doing the load-bearing work in both directions.





