Witch Enchanter // Witch-Blessed Meadow
White has always priced its artifact and enchantment removal at a discount, but the discount came with a tax: every Disenchant was live only against decks with something to blow up, and a dead card against everyone else. Splitting the answer across two faces erases that tax. When an opponent has a permanent worth eating, you cast the front: a 2/2 body that clears their artifact or enchantment on arrival and then sticks around as a blocker and a slow clock, so the destruction is never a pure sorcery that leaves nothing behind. When they don't, you play the back off your land drops and never think about it again, paying three life for an untapped white source or letting it come in tapped when tempo doesn't matter. What the split formalizes is a trade players used to make by feel: holding hate in reserve and hoping the matchup showed up. Here the reserve and the fixing are the same card, so the deckbuilding cost of maindecking answers drops close to zero. You buy the destruction only in the matchups where destruction earns its keep, and otherwise you have a clean white source that never sits dead in hand.

