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Moxonomy

Witch Enchanter // Witch-Blessed Meadow

Creature — Human Warlock // Land

White has always priced its artifact and enchantment removal at a discount, but the discount came with a tax: every Disenchant was live only against decks with something to blow up, and a dead card against everyone else. Splitting the answer across two faces erases that tax. When an opponent has a permanent worth eating, you cast the front: a 2/2 body that clears their artifact or enchantment on arrival and then sticks around as a blocker and a slow clock, so the destruction is never a pure sorcery that leaves nothing behind. When they don't, you play the back off your land drops and never think about it again, paying three life for an untapped white source or letting it come in tapped when tempo doesn't matter. What the split formalizes is a trade players used to make by feel: holding hate in reserve and hoping the matchup showed up. Here the reserve and the fixing are the same card, so the deckbuilding cost of maindecking answers drops close to zero. You buy the destruction only in the matchups where destruction earns its keep, and otherwise you have a clean white source that never sits dead in hand.

Witch Enchanter // Witch-Blessed Meadow (mh3)
MH3 · #239uncommon
Pricing
Normal: $2.92
Foil: $8.28
Oracle Text

Rules text

When this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped. Tap: Add White mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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