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Moxonomy

Winged Boots

Artifact — Equipment1 generic manaBlue mana

Two cheap functions bolted onto one Equipment, and the combination is sharper than either half. Flying turns an evasion-light board into a clock, but the ward 4 generic mana is the part doing the structural work: it reframes the Equipment as protection rather than just a stat boost. Most evasion-granting Equipment leaves the carrier exposed to spot removal the moment it matters; here, an opponent who wants to kill or bounce your chosen attacker has to pay a four-mana tax on top of whatever the answer already costs. That tax is steep enough to blank cheap removal entirely and to make midrange interaction a losing trade on tempo. The equip cost of 1 generic mana keeps the whole package mobile, so the boots can chase whichever creature is currently the threat, peeling protection off a spent body and reattaching it to a fresh one for next to nothing. It is a quiet design lesson in how ward changes the math of a "give my guy evasion" effect: the evasion sells the aggression, and the ward is what keeps the aggression from getting answered the turn it lands.

Winged Boots (afc)
AFC · #289rare
Pricing
Normal: $13.24
Foil:
Oracle Text

Rules text

Equipped creature has flying and ward 4 generic mana. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4 generic mana.) Equip 1 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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