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Moxonomy

Wing Snare

Sorcery2 generic manaGreen mana

Destroy the dragon. That is the whole job, and the deliberate narrowness of it is the point: green's removal philosophy runs through combat (fight effects, reach, a trampling body overrunning a blocker), and unconditional destruction sits outside that lane. When green is allowed a hard kill, the design pays for the privilege by fencing it behind a target it is thematically entitled to solve. Flying is that fence, the one evasion keyword green's ground creatures chronically struggle to interact with, so a clause that would make this spell forgettable in white or black turns it into something green genuinely wants: a clean answer aimed precisely at the angels and flying beaters its own creatures cannot block. The sorcery speed matters as much as the targeting. There is no ambush of a midair attacker, no instant-speed blowout; you spend a main phase committing to the answer, which keeps it a reactive maindeck tool rather than a tempo swing. This is the template green keeps returning to: hand the color a hard answer, then bound it by a creature type or keyword so it only fixes the problems green is permitted to fix. Plummet and its kin are the same idea worn thinner; this is an earlier, slightly wider draft of the concept, costing one more mana but unbounded by the destroyed creature's toughness.

Wing Snare (8ed)
8ED · #288uncommon
Pricing
Normal: $0.13
Foil: $0.40
Oracle Text

Rules text

Destroy target creature with flying.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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