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Moxonomy

Willowrush Verge

Land

The second color comes free only once you've proven you can pay for it. The blue mana is unconditional: this taps for it on turn one, no questions asked. The green demands a Forest or Island already on the battlefield, which inverts the usual promise of a dual land. It fixes best when you least need fixing, on turns three or four when a basic or two has landed, and offers the least when a curve is most fragile. That inversion is the point. A land that entered untapped and fixed both colors immediately would sit strictly above the tapland compromises decks have tolerated for years, so the design borrows a conditional-activation frame to sell an untapped surface at a hidden cost: it strands you as an off-color source when your opening hand is monochrome green, and it rewards the natural basic-heavy manabase rather than punishing it. Compare the older gain-lands and check-lands, which gate their untapped entry or their painless tap on lands you already control; this pushes that logic onto the activated ability itself instead of the enters-the-battlefield step, so the land is always untapped but not always both colors. It is fixing that scales with how developed your board already is, which makes it a smoother top-of-curve draw than an opener.

Willowrush Verge (dft)
DFT · #375rare
Pricing
Normal: $8.40
Foil: $11.10
Oracle Text

Rules text

Tap: Add Blue mana. Tap: Add Green mana. Activate only if you control a Forest or an Island.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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