Willow-Wind
A common-slot flier built to smooth a draw rather than swing a race. The scry 2 on entry is the whole reason it exists: five mana for a 3/4 evasive body is a below-rate creature by any modern measure, so the card leans on a card-selection trigger to justify its presence in a deck. That trigger fires once, on the way in, which puts it in the same design lineage as the many blue enters-the-battlefield selectors that pay you a small dig for playing an unremarkable body. What separates this one from a cantrip-on-a-stick is that the payoff is filtering, not draw: you look two cards deep and reorder rather than replacing a card, which helps a controlling deck line up its next land or answer. The 3/4 frame matters more than the aggressive stat lines around it: four toughness holds a flying blocker up against most early attackers, and the evasion lets it chip in from the air later without asking you to commit to combat. It is honest, unshowy design: a filler flier that earns its slot by reordering the cards you are about to draw, priced high enough that it never threatens to be a staple and never pretends to be one.

