Will of the Temur
The "you may choose both" clause is the pivot here, and it is a design pattern that makes the commander itself the payment for widening a modal spell. Read as a mono-mode card, this is two effects fighting for the same slot: a flexible clone that reskins any permanent into a 4/4 flying Dragon, or a self-scaling draw spell keyed to the fattest mana value you already control. Cast it with a commander in play and the choice evaporates: you get the Dragon token and refill your hand off the same board you built to make that token worth copying. That coupling is what elevates it above a fair, slightly overcosted six-mana sorcery. The clone half rewards decks running expensive permanents worth duplicating (a giant artifact, an enchantment engine, another Dragon), and the draw half rewards the exact same board state, so the two modes are not competing tensions but a single investment cashed out twice. The elegance is that both lines read off one setup: play big permanents, keep your commander alive, and the spell resolves both halves without a separate build-around for either. The single-choice fallback keeps it functional for any turn you have briefly lost your commander, but the card is plainly built to reward the board where that "both" clause is the rule rather than the exception.

