Will of the Abzan
Where the targeting lives is what makes this edict half so hard to dodge. The sacrifice mode points at the opponents, not their creatures, so hexproof, shroud, or ward on the biggest body offers no cover: each targeted player then sacrifices their highest-power creature and loses three life. A go-wide token board cannot screen the fatty, and the fatty cannot hide behind chaff. On its own that would be a fair-if-unexciting four-mana edict, and the reanimation half alone would be a fair four-mana reanimation spell. The commander-cast rider is what fuses them: control a commander on the battlefield (in play, not merely in the command zone) and "choose both" collapses the two into one turn, forcing a sacrifice-and-drain across the table while returning your own best creature in the same cast. This is black's entry in the "Will of the" cycle fitted to Abzan's identity, and its ceiling is gated by board state rather than open-ended. The cost is identical whether one mode fires or two, so the sacrifice half only bites players who have kept a real creature on the table, and the reanimation half only matters if your graveyard already holds something worth the return. Read the fine print and it looks less like a bomb than a conditional efficiency check: sharp when both board states cooperate, merely serviceable when they don't.

