Wight
The lifedrain here isn't life at all: it's bodies. Draining a creature to death doesn't gain you a point of life the way the name implies; it raises the fallen as a 2/2 Zombie and exiles the corpse so it can never return, folding graveyard hate into the reward. That exile clause reveals a top-down horror piece rather than a raw value engine: the creature consumes what it kills, permanently, and marches on with a fresh soldier at its side. The tapped-on-entry restriction and the tap on each token pay for that snowball, delaying the payoff by a turn so the board doesn't spiral the moment it lands. The trick is that the trigger keys on damage this creature dealt, not just combat, so any way to spread its damage across multiple blockers or to finish off a creature it already wounded compounds the token count in a single turn. It reads like a straightforward 3/2 beater, but the animation-plus-exile package is doing double duty: building an army while quietly shutting off recursion decks that want their dead back.




