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Moxonomy

Whip Vine

Creature — Plant Wall2 generic manaGreen mana

A flying-creature jailer dressed up as a wall. Most defensive reach creatures stop at the block: they trade their toughness for a turn and let the attacker swing again next combat. This one adds a second clause that turns blocking into a soft lock. The activated ability taps a flyer it has already blocked, and the optional-untap line on the Plant is what makes the lock stick: by choosing to leave the wall tapped, you hold the targeted flyer down indefinitely. The cost is real and self-imposed. To keep one flyer pacified, you sideline a 1/4 body, and the moment you want that blocker back you release the prisoner. The whole card lives in that trade: a soft Pacifism on a single evergreen flyer, paid for in lost defensive coverage rather than mana. It is a narrow, deliberately fiddly answer from an era when green's interaction with flying meant either a big-toughness wall or nothing, and Wizards was still experimenting with creatures that traded their own untap step for an ongoing effect. The result is less a blocker than a tether: it asks you to decide, every untap step, whether the flyer it has grounded is worth more pinned than the wall is worth free.

Whip Vine (all)
ALL · #103bcommon
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. Tap: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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