Weaver of Harmony
The second ability is the payoff enchantment-matters decks had been circling for years without a lord to unlock it: any activated or triggered ability an enchantment source hands you gets doubled, with fresh targets chosen on the copy, and the tap-plus-green cost is cheap enough to fire off every turn. Point it at a saga chapter, an enchantment's ETB payoff, a channeled shrine, or any granted activated ability, and you get a second resolution on demand. The source clause is what keeps that engine from running away: only enchantment sources qualify, so nothing happens until you have built a board thick with enchantment permanents, and the +1/+1 anthem to your other enchantment creatures rewards exactly that commitment while offering nothing to a normal creature deck. This is a mana-dork-style enabler wearing a 2/2 body, which means it dies to every sweeper and every stray removal spell a two-drop dies to; the copying reads as powerful precisely because you are protecting something fragile to keep it online. Where it lands in green's history is the pivot toward enchantment tribal as an archetype green could actually field. Green had long anchored creature synergies, but a two-drop that both pumps enchantment creatures and duplicates their abilities gave the theme an engine at its center rather than a pile of individually-fine permanents hoping to add up.





