Weapons Manufacturing
The delay is the whole engine here. Every nontoken artifact that enters banks a Munitions token, but the 2 damage doesn't fire on the artifact's arrival: it fires when the token leaves, which means you get to choose the moment. That structural choice turns a passive artifact-count trigger into a stockpile of deferred burn, and it rewards decks that can move tokens off the battlefield on their own terms rather than waiting for removal to do it. Any sacrifice outlet becomes a repeatable Shock; any effect that exiles or otherwise removes your own tokens becomes a face-damage payoff. The design is built to sit on the seam between artifact-matters synergy and aristocrat-style sacrifice value, two axes that usually don't share a color slot. What keeps it from being pure inevitability is the nontoken clause: Munitions themselves never breed more Munitions, so the counter only ticks up on real artifacts entering, and the ammunition you generate is inert until you spend the effort to convert it. That separation between production and payoff is the interesting part. A player who just plays artifacts accumulates a pile of tokens that do nothing on their own; a player who builds the sacrifice and token-removal infrastructure to cash them turns a two-mana enchantment into a slow-motion burn spell whose ceiling rises with every outlet and every artifact drop added around it.



