Skip to content
Moxonomy

Wayward Swordtooth

Creature — Dinosaur2 generic manaGreen mana

An extra land drop each turn reads like a strict upgrade over the noncombat enablers that usually carry the effect (Exploration, Azusa, Lost but Seeking), right up until the final line takes the body away. The Dinosaur can't attack or block until you have the city's blessing, which turns a 5/5 into pure ramp until you reach ten permanents. That gate is what pays for the rate: the front half behaves exactly like the cheap accelerants it resembles, sitting out of combat while it fills your board, and the back half wakes up as a genuine threat only once the ramp has done its work. The two halves feed each other, since every land you drop is another permanent counting toward ascend, so the mechanic that keeps the body switched off is also the fastest route to switching it on. It functions as a value engine early and a beater late, with the transition being a threshold you cross by playing the card the way it already wants to be played. The seam between the two modes is the entire idea: a curve compressed into a single three-drop, priced on the promise that combat comes later.

Wayward Swordtooth (cmm)
CMM · #576rare
Pricing
Normal:
Foil: $32.40
Oracle Text

Rules text

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
Quick navigation
move selectesc close