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Moxonomy

Waterfront District

Land

The dual land with a payoff clause built in, aimed at a specific slot in the manabase math: the flood insurance you can cash in once the game grinds long. The tapped-land drawback pays for the fixing, as it does across this whole cycle of two-color lands, but the sacrifice ability gives it a second life a plain gate never has. That draw runs four mana beyond the tap and the land itself, which is a real price late but a nonzero one, so the card asks a deckbuilder to accept a slower turn one in exchange for turning a dead topdeck into a card in the mid game. The design problem it answers is the oldest one in mana bases: lands that do nothing but produce mana are risk-free but inert in the late game, while utility lands cost you fixing consistency. This splits the difference by staying a real dual until you no longer need the mana, then converting into a spell. Every color pair in the cycle wears the same shape, so what distinguishes this one is simply the pairing it serves: the blue-black shell that most wants a card-advantage outlet stapled to a land, where drawing off an otherwise flooded board is exactly the kind of inevitability those decks are built to reach.

Waterfront District (snc)
SNC · #357common
Pricing
Normal: $0.12
Foil: $0.16
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Black mana. 2 generic manaBlue manaBlack mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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