Wasteland Raider
Squad reframes what an edict costs. Ordinarily an effect that forces each player to sacrifice a creature is a one-time toll: you pay it, everyone loses one body, and the symmetry (you sacrifice too) is the tax you accept. Here the sacrifice trigger rides on the creature itself, and Squad lets you buy copies at apiece, each arriving as a 4/3 with its own trigger. The original also enters, so a single Squad payment nets two 4/3s and two rounds of sacrifices; pay twice and you get three bodies and three edicts, and so on until the mana runs out. Every extra body you pay for is another creature your opponents must feed to the pile, and because the tokens copy a real attacker, the board you assemble is a genuine clock rather than chaff.
The symmetry is the pressure valve. Each body brings its own trigger, so the creatures you gain and the sacrifices you owe scale in lockstep, and the edict is a hard one: players must give up a creature, never a land or an artifact to wriggle free. It never breaks even in your favor by raw count, which means the edge has to come from what you already have on the board. Point your sacrifices at your least useful creature (a spare token, a spent body) and the exchange tilts toward whoever came wider. This is edict-as-scaling-threat rather than edict-as-spot-removal: the more mana you commit, the more a fundamentally even trade rewards the player who arrived with the largest board.



