Warleader's Call
Two enchantments have long defined what a Boros go-wide payoff can be. Anthem effects like Glorious Anthem make a board of tokens lethal; drain-on-entry effects like Impact Tremors punish the very act of flooding the board. This one welds both jobs onto a single three-mana card, and the combination is more than additive. The anthem doesn't just widen the alpha strike; it turns the drain into a race the opponent is already losing on the ground, because the same tokens buffing your board are each pinging their life total the moment they arrive. Nothing about either half is new, but stapling them together removes the deckbuilding tax that used to make aggressive token decks pick one axis or the other. The card asks for board width the way those decks already want to play, then converts that width into two simultaneous clocks: combat damage the opponent must block, and noncombat damage they cannot. That the damage hits each opponent independently rather than a single target is the quiet detail that carries it into multiplayer, where a single flood turn can tax an entire table at once. The design is best read as a synthesis: the payoff Boros aggro had been assembling out of two separate enchantment slots for years, folded into one.




