Warg Rider
Amass usually asks a deck to funnel everything into a single Zombie or Orc Army, and the payoff is one big creature that dies to one removal spell. This widens that bet. The combat-step trigger stacks two counters onto your Army every turn with no card investment, and while the Army grows the anthem hands menace to every Orc and Goblin you control, turning a tribe that skews small and wide into a board that punches through blockers together. The anthem is the reason this reads differently from a plain Amass creature: it reframes the Army from a solo threat you have to protect into one attacker among several, all of them evasive, so a single removal spell no longer resets the whole plan. The 4/3 body carries menace itself, making the card a member of the tribe it buffs rather than a support piece parked outside the beatdown. By marrying incremental Army growth to a tribal evasion anthem, it addresses Amass's core fragility: pressure gets spread across the board instead of concentrated in one token a lone answer can erase.

