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Moxonomy

Wandering Mind

Creature — Horror1 generic manaBlue manaRed mana

Impulse on a body, with the same wrinkle that made the sorcery a spell-slinger's staple: it digs six deep, hands you one noncreature, nonland card, and scatters the rest to the bottom in random order. That noncreature clause is the tax on the effect. This is a creature that finds its own spell rather than another threat, so it wants a build dense with burn, counters, and card advantage, where the miss rate stays low and every hit is something you actually meant to cast. The evasive 2/1 does the rest of the work: card selection is why you run it, but a flying two-power body means the mana isn't wasted once the enters-the-battlefield trigger resolves. It belongs to the run of Izzet value creatures that convert a fragile frame into card advantage, close cousins to the loot-and-attack designs blue-red has leaned on since impulse-draw became a color-pair staple. The random bottoming is the small cruelty separating it from a true tutor: you see six, take at most one, and don't get to arrange the next five for yourself.

Wandering Mind (inr)
INR · #252uncommon
Pricing
Normal: $0.13
Foil: $0.21
Oracle Text

Rules text

Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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