Waltz of Rage
A board wipe that pays the aristocrat instead of just clearing the room. The Chandra's Ignition-style effect (turn one creature into a source of damage equal to its power that hits every other creature on the battlefield) is old technology, usually a symmetrical liability or a Blasphemous Act-style reset. Here the effect flips the math: your chosen creature is exempt from its own volley, but every other creature you control catches the blast alongside the opposing board, and each one you lose feeds a rolling exile-and-play engine that runs until the end of your next turn. That second clause is what makes the spell sing in a wide, sacrifice-flavored deck rather than a control shell. You don't want a clean sweep; you want your own small bodies caught in the crossfire, because each death digs another card off the top and lets you play it (still under normal timing rules, subject to land-play limits) through the end of your following turn. The tension the designers built in is the choice of anchor: pick a creature big enough to actually kill the opposing board, but leave enough of your own fodder alive to die to it, and you've turned a five-mana wrath into a card-advantage burst that refuels a battlefield you just half-emptied. It reads like removal and plays like a payoff, which is why it sits at five mana in red rather than the cheaper end where symmetrical damage sweepers usually live.



