Wake the Past
Mass artifact reanimation is a narrower job than mass creature reanimation, but the payload is often heavier: a graveyard stocked with Wurmcoil Engine, big mana rocks, Scrap Trawler chains, and whatever equipment and Vehicles have accumulated there. Where a broad recursion spell hands back a board of bodies, this one returns an artifact engine wholesale, and the haste rider is the tell that it wants aggressive artifacts (Vehicles that need to crew and attack now, artifact creatures that would otherwise sit summoning-sick) rather than passive value pieces. Seven mana in Boros is a real cost, and the color pair rarely leans on the graveyard, which is exactly why the effect is scarce here: red and white do not naturally fill a graveyard with artifacts, so the deck has to manufacture the mass beforehand through sacrifice, discard, or self-destruction. That prerequisite is the balancing weight. The spell does nothing off an empty yard, so its ceiling is dictated by how much machinery you have already fed to the graveyard, and at the top end that means a full battlefield of hasted artifacts appearing in one sorcery. It is a finisher for a deck built backward from the graveyard, not a value spell you cast on curve.







