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Moxonomy

Voyage's End

Instant1 generic manaBlue mana

Unsummon with a sweetener, and the sweetener is the whole pitch. Bounce at instant speed has always been a tempo tool first and an answer second: it resets an attacker mid-combat, returns your own creature in response to removal while still netting a tempo swing, or buys a turn against a build-around you cannot yet handle. The trouble with the bare effect is that bounce is card disadvantage wearing a play's clothes: you spend a card to delay rather than to resolve anything, and against a developed board it does nothing. Stapling scry 1 onto the back end pays for that disadvantage in the currency cheap blue cares about most, a smoothed draw. The scry will not dig you toward a specific card, but it lets you bury a dead land on the bottom or confirm the next spell coming off the top, so a pure tempo play also nudges your draw quality the turn after. That is the lineage this sits in: the post-Unsummon generation of bounce that learned to bundle a small library-manipulation rider so the slot never feels wasted. The rate stays two mana for a single bounce, which keeps the card honest as a delaying action rather than a removal stand-in. What it buys is a clean window now and a slightly better top of your deck next turn.

Voyage's End (jmp)
JMP · #189common
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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