Voyage's End
Unsummon with a sweetener, and the sweetener is the whole pitch. Bounce at instant speed has always been a tempo tool first and an answer second: it resets an attacker mid-combat, returns your own creature in response to removal while still netting a tempo swing, or buys a turn against a build-around you cannot yet handle. The trouble with the bare effect is that bounce is card disadvantage wearing a play's clothes: you spend a card to delay rather than to resolve anything, and against a developed board it does nothing. Stapling scry 1 onto the back end pays for that disadvantage in the currency cheap blue cares about most, a smoothed draw. The scry will not dig you toward a specific card, but it lets you bury a dead land on the bottom or confirm the next spell coming off the top, so a pure tempo play also nudges your draw quality the turn after. That is the lineage this sits in: the post-Unsummon generation of bounce that learned to bundle a small library-manipulation rider so the slot never feels wasted. The rate stays two mana for a single bounce, which keeps the card honest as a delaying action rather than a removal stand-in. What it buys is a clean window now and a slightly better top of your deck next turn.

