Vivien Reid
Green planeswalkers spent their first several years caught between the color's mechanical identity and what a planeswalker is supposed to do: green wants to attack with creatures, and a planeswalker sits back doing something else. This one resolves the tension by pointing green's strengths inward and handing it the thing the color was historically denied: clean, repeatable interaction. The plus digs four deep for the resources green cares about, refilling a creature deck's hand without the selection tax that usually comes with digging. The minus is the genuinely novel piece. Green has always been allowed to break artifacts and enchantments, and it can shoot fliers out of the sky from the ground, but bundling all three into one targeted mode on a recurring permanent is a deliberate widening of the color's answer suite. It quietly patches green's two worst historical blind spots, evasive threats and noncreature permanents, on a single card. The ultimate is pure green overstatement: an emblem that stacks +2/+2, vigilance, trample, and indestructible onto the whole board, turning any creatures you have into an army that attacks freely, survives blocks, and shrugs off removal. The numbers matter less than the shape. What holds the design up is that every mode reinforces a creature-forward game plan rather than asking the deck to become something else. It is green getting a control tool that still wants to win by attacking, which is exactly the needle green planeswalkers had been failing to thread.








