Virulent Swipe
Deathtouch is the trick's whole payload: hand it to any body and the worst attacker on the table becomes a removal-grade trade, a 1/1 that takes down anything it touches. The +2/+0 sweetens the math but the toughness left untouched signals the intent: this is an enabler, not a finisher. What makes the spell more than a one-shot is rebound, which exiles it on resolution and offers a free recast at your next upkeep. That second casting is the catch. It triggers on a fixed window before you draw, so a deathtouch ambush you were hoping to spring at the perfect moment in combat either gets used early or evaporates. The free spell comes with strings attached to timing, and respecting that constraint is what stops the rebound clause from being strictly upside. Rebound as a mechanic clusters around effects that play well twice, and a deathtouch grant fits the pattern: the first cast resolves the board in front of you, the second arrives a turn later when the creature that ate the trade is already gone, asking you to manufacture a fresh combat to point it at. It rewards a deck built around bodies that want to swing into bigger ones, or a sacrifice plan happy to throw a poison-tipped creature into a brawl twice in a row.


