Virtue of Strength // Garenbrig Growth
Mana-tripling has a long, dangerous history in green: Mana Flare doubled for both players, Gauntlet of Power picked a color, Nissa, Who Shakes the World doubled Forests only. This pushes the lever further, tripling every basic you tap, with none of the symmetry that kept the old designs honest: the boost is yours alone. That is a grotesque payoff (seven mana becomes twenty-one) and a useless one when you are already dead, so the enchantment sits behind a seven-mana wall. The adventure resolves that tension by splitting the card across the curve. Garenbrig Growth is a one-mana graveyard-to-hand spell you play early, on curve, cashing in the enchantment from exile only once the game has stabilized. Two green staples stapled at different mana values, in other words: an early value spell that rebuys a creature or reclaims a land, and a late payoff that turns any basic-heavy deck into an explosive ramp engine. The land clause is the quiet half, since returning a Forest refills toward the very basics the enchantment will later triple. The finality is structural rather than a keyword: casting the adventure commits you to the enchantment only if you can afford to arrive, and the whole design rewards sequencing those two halves across an entire game.



